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So how does a non-gamer organize a gaming festival?

I am constantly a bit worried that people will detect the fact that this Freedomware Gamefest 2007 event is actually being organized by someone who is not really a gamer and who only has brief experience with online multiplayer gaming, and that this will discourage participation and view this event as a sort of "vaporware".

But, instead of "hiding" this fact I've decided to make it into a positive thing. Say or think what you will, but this festival will at the very least prove that it is possible, even if it has its flaws, even if it is a bit frustrating to do (for me at least) and even if it at the end of the day looks like banging my head through the wall. It is possible to make any idea a reality if you just cooperate, regardless of how much experience does the implementer really have in the subject matter that the idea relates to.

So how does this happen? Well, at first the idea was much less than the reality of it turned out to be (which can be seen as mostly a positive thing in the end). At first it was meant to be a small tournament held here on provides the servers, we get some players, draw up the brackets and start competing.

As the idea spread further though, we had more people and projects join in to help make it much more significant. Without prior planning, we ended up launching, coming up with a beautiful visual identity, carving up the rules and guidelines that go beyond the initial simplistic vision, having whole existing clans sign up instead of just sole players, having sponsors and donators with real prizes to back the festival etc. etc.

And that's exactly how it happens: more people and projects joining in to cooperate, from, Tux Project, sponsors (ZaReason, and game communities all doing their part. In the end all that's up to me is to converge it all, to connect the dots. The game community explains the ins and outs of particular games and how this relates to an optimal tournament and I then just pick what makes most sense and what most people seem to agree with. This way I don't have to know everything. I don't have to have a lot of experience. I just have to know how to ask a question and listen for answers being provided and then based on that make choices that make most sense.

That's how we, together, got this far, and that is how we will get this Freedomware Gamefest done. So if anyone asks.. how can someone with not much gaming experience organize a game fest the answer to the question would be the same one as the answer to the question of "how did GNU/Linux grew to the point that it did": Because of cooperation. Each one of us is just a link in the chain, just a node in a network. Each contributes what we can to build something larger than ourselves.

And that's what is at the core of Freedomware, freedom to cooperate with other people rather than just watching and consuming while waiting for others to do something more. Freedomware Gamefest clearly embodies this principle - even in the very way it is built up.

Thank you


Don't worry, I'm also not a


Don't worry, I'm also not a big gamer. Smiling
Well, not for multiplayer internet games anyway. I mostly played solo games or in LANs with friends.
I will probably get fragged a lot, but that doesn't matter.

By the way, it seems BZflag doesn't have a lot of players too. Sad
Seemed like a fun game the first time I played it.

I have already learned at least one thing from this Gamefest: How to make easy 180° turns in Armagetron. Laughing out loud



Well said,

It can be frustrating when trying to put together any size project. Inevitably there are events outside the project that will pull at your time and tax your resources. This effects everybody involved from the organizers to the people that take part in and benefit from the project.

The success of any such project should be judged by how the resources that were available were used. In this regard Freedomware Gamefest 2007 has already succeeded. How? Because friendships have been made working relationships have been defined and future projects will be able to build on that. The best part. If this is just the first Freedomware based project one has to wonder what is going to come next and after that? We can only improve on it. Smiling

On a personal note: One of the things that is refreshing about working with libervisco on anything is that he approaches each setback and success with the same question. How can I learn from this and how can I make the situation better? His philosophies of inclusion without OS prejudice are refreshing and have greatly influenced the philosophies behind Freedomware. I know there are more people here that have contributed to Nuxified and its ideals and I look forward to meeting you and working together on future Freedomware based projects.

Thank you guys for

Thank you guys for support.

I certainly am learning quite a bit through this process. Among other things it also includes balancing between total openness and strictness. There has to be a point at which we have to say stop and make a decision.

In fact, I've been a bit more eager to finish this big project to test out the new "skills" on new ones, cause Freedomware Gamefest sure isn't the only thing we are looking forward to doing on Libervis Network. Eye

About the next years event, who knows.. I'll probably for a while be busy with some other (big or small) projects, but with all the material we'll have from 2007 fest and all the experience coupled with the amount of time we'll have before we get the next one going it should be much less of a challenge and much more innovative and "okay now, let's try this". Depending on how many enthusiasm will be left or generated for it, 2008 could be a blast never seen on the FOSS scene before. Sticking out tongue

But all in good time. Smiling


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