Game slots / components of the gamefest
Let me first clear up the basic contextual hierarchy of the Freedomware Gamefest 2007 event.
It is divided into separate game components each with their own assigned players (individually, in groups or in teams) and their own two stages; qualifications and final tournament. In essence this gamefest is not a one tournament, but a multiple tournaments running in parallel - because we have multiple games included.
Initial idea was for each game slot, or a component (as you wish), to match actual game. So Nexuiz would be one game component of the festival, OpenArena another and Tremulous yet another.
However, there is another way too. We could have multiple components per game. There could then be a Nexuiz "Capture The Flag" component, a Nexuiz "Classic Deathmatch" component and a Nexuiz "Team Deathmatch" component. Basically as many modes the game officially supports as many components we can have for them. All would have completely separate qualifications and final tournaments and independent schedules.
Third option is to consolidate and have only two components per one actual game, an individual-based and team-based. So individual-based Nexuiz component would include any game mode that involves player against player gaming (like classic free for all deathmatch). The team-based one would involve playing in teams (like team deathmatch, capture the flag etc.).
Tremulous is a special case though as it only allows team play and therefore can only have one game slot assigned to it.