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Organizing Armagetron Advanced (final part)

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libervisco's picture
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After some time and after quite a few tournaments have already been started or are starting these days it may be time to finalize things with the most unique of all gaming competitions in this gamefest; Armagetron Advanced tournament.

What I will propose here is based from what I picked up from the previous very long discussion, on the AA forum itself and a bit of common sense I believe I might still be attuned to. Eye

Assuming we have 12 players (most likely).

Qualifications

- 3 groups each with 4 players play 3 matches together
- 2 from each group are disqualified afterwards leaving only 6 players moving forward

Final stage

- 6 qualified players play two times together after which two weakest are disqualified
- 4 remaining players play 2 times again - determining the winner, second, third and fourth place.

Match configuration

- LMS Arena
- In qualification matches, two times played on low rubber (5) and once on high rubber (15 or more) and in the final stage once low and once high (alternatively, we can let those involved in a match simply vote whether to play high or low, perhaps even vote on the exact number).
- Match winner is the one who gains 10 in-game points first
- Light cycle: 0.1 (still can be discussed)
- Infinite trails

Points

- 4 points for the overall winner
- 3 points for second best
- 2 points for third best
- 1 points for the rest
- Tie: 3 points to both of the tied players

For those concerned about balancing the chances an AA tournament winner has to win the whole game fest compared to other tournaments note that most other tournaments in this gamefest involve 6 to 7 games at most for the tournament winner while AA allows 7. In all these a player has a fair chance to earn 4 or 3 points (chances are the tournament winner wont become one by being third or fourth). This just means that there is plenty of chance for an AA player to rack up enough points to stand a great chance for winning the whole gamefest. Of course, it is always recommended, if you're shooting that far, to participate in some other tournament as well.

Cheers

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Joined: 2007-09-10
Nice way to solve the

edit - double-post due to connection pb

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Joined: 2007-09-10
Nice way to solve the

Nice way to solve the low/high rubber conflict. Smiling
I don't know why it's 2 times low and 1 time high in the qualifiction matches, but I suppose that's the ratio of those who want low vs those who want high, no?

But there seems to be a problem here:

Quote:

- 4 groups each with 4 players play 3 matches together
- 2 from each group are disqualified afterwards leaving only 6 players moving forward

Shouldn't it be 8=4*2 instead of 6?

libervisco's picture
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Joined: 2006-05-04
KIAaze wrote: I don't know
KIAaze wrote:

I don't know why it's 2 times low and 1 time high in the qualifiction matches, but I suppose that's the ratio of those who want low vs those who want high, no?

Yes, according to the poll and feedback from AA forum that would be right.

But we can go fully with the voting thing though. If most of all four in a group want low rubber they can have it that way.

KIAaze wrote:

Shouldn't it be 8=4*2 instead of 6?

Well assuming there are 12 players that means 3 groups of 4. Disqualify 2 from each you're left with 2 players * 3 groups = 6 which move on.

If the number will be larger this can be adjusted, but the basic idea would be the same mostly.

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Quote: - 4 groups each with
Quote:

- 4 groups each with 4 players play 3 matches together

This makes 16 players. That's why I found it strange. ^^

libervisco's picture
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Ah that's my mistage. It's

Ah that's my mistage. It's 3 groups with 4 players. Smiling

Sorry, gonna fix.

libervisco's picture
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I think I am

I think I am misunderstanding something about these 10 points which a winner has to reach first. I'm trying to clarify this with AA people, but in the mean time I'm thinking it might be simplest to just have like 10 or so rounds and then count the number of times someone wins. The one who wins most rounds wins the match.

This at least makes it really straightforward to explain and understand, it's not really ambiguous.

I suppose the way the current way can be seen though is playing rounds as long as someone doesn't win ten of them. Once someone wins his/her 10th round he wins.

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Joined: 2007-12-15
replied.

replied.

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Joined: 2007-11-09
ok, do that EU/Paris

ok, do that

EU/Paris

libervisco's picture
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So far only these players

So far only these players replied:

goodkoen
epsy
ender
drågøn

Yet in an email I said that a reply counts as a final confirmation of participation. It's a way to make sure that all of at least 12 players actually are still willing to participate.

If we don't get enough players responding to this final call, AA tourney may end up being cancelled. Sad

In the interest of preventing that I sent a yet another reminder to the rest.

Edit: Here comes a fast reply! Lackadaisical from Netherlands. Smiling

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Joined: 2007-09-20
Replied US East

Replied
US East

free-zombie's picture
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Joined: 2006-03-08
What am I supposed to be

What am I supposed to be doing/saying ?

I'm in Bavaria, Europe

libervisco's picture
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Joined: 2006-05-04
Just show up to be counted

Just show up to be counted basically (and you just did), plus if you have any comments regarding the rules as laid out here: http://www.libervis.com/wiki/index.php?title=Armagetron_Advanced_Tournament

Cheers

zion's picture
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Joined: 2007-11-21
bam-chicka-wah-wah!

tadaaa. =)

zion...

...is showing up!

libervisco's picture
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Joined: 2006-05-04
So far we have these

So far we have these replying..

goodkoen
epsy
ender
drågøn
mkzelda
free-zombie
zion
MaZuffeR

And MaZuffeR wont be available till January 2nd 2008. :\

So that means that if we're starting next week we have only 7 players.. Well, 8 is the minimum to do anything. We'd then at least have 2 groups of 4 players. We need one more or ideally five more.

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I'm in. Los Angeles, CA

I'm in.

Los Angeles, CA

libervisco's picture
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Good Durka. Here is how

Good Durka. Smiling

Here is how things stand, and I apologize for missing to count Lackadaisical in my previous post. We have 9 players who can play now and 10th is MaZuffeR who can play only after January 2nd. Number 9 is a bit awkward here because we can't split it into groups of 4, only 3 which is a bit low. If we had one more we could split into groups of 5 which is already easier to manage.

Another issue is that there are so far only 2 people from US meaning they inevitably end up in a group with europeans which further means we'd have to do something about the ping issue (like play a match on two servers, one US and EU).

However I don't have the info on ender and drågøn which, even though they were asked to in my last email (the final call) they didn't provide their location (really guys, it's such a small thing to do and you omit it :S )..

Here they are:

goodkoen - EU
epsy - EU
free-zombie - EU
zion - EU
Lackadaisical - EU
Durka - US
mkzelda - US
ender -
drågøn -

MaZuffeR - EU (only after January 2nd)

So, this is a bit tricky. Any suggestions? If not I'll probably end up doing something ugly with this (a way to balance out bad pings or forming weird groups of 3), but something is better than nothing I suppose.

libervisco's picture
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OK from AA forums I saw

OK from AA forums I saw ender is from US. I asked drågøn via email again, but I assume he's EU judging from the letters in his nick (dutch perhaps Smiling ).

Considering this is 9 people with 3 from US, maybe we should do 3-player groups after all? Smiling

This wouldn't actually change much in the system of qualifications.. The 3 groups of 3 would still play with each other 3 times after which the worst one from all are disqualified, leaving 6 people, and then moving on normally just as it says in the wiki. Doesn't seem all that bad, right? Smiling

EDIT: Ok here are draft groups as well based on this:

Group 1:

goodkoen
zion
free-zombie

Group 2:

epsy
Lackadaisical
drågøn

Group 3:

Durka
mkzelda
ender

Let me know what you think! Smiling

libervisco's picture
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Joined: 2006-05-04
Oopsie! Drågøn replied

Oopsie! Drågøn replied and said he's from USA, so this wont work with groups of 3 as above. Even if we wait for MaZuffeR (January 2nd) we have 6 people from EU and 4 from US.. If we do two groups of 5 the US group would end up having a guy from EU..

Hmm perhaps two more people could join this to make it 12 then?

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Joined: 2007-12-15
meh
libervisco wrote:

However I don't have the info on ender and drågøn which, even though they were asked to in my last email (the final call) they didn't provide their location (really guys, it's such a small thing to do and you omit it :S )..

Sorry Libervisco, I'm not sure how but I guess i missed the question. Puzzled Confused :puzzled:

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Joined: 2007-09-10
Sorry about being late. I

Sorry about being late. I neglected this thread not realizing it was asking for confirmation.

USA east coast

Who signed up and is still missing? Can someone new join up?

libervisco's picture
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Joined: 2006-05-04
Thank you Jose! You make it

Thank you Jose! You make it 10! Smiling

Well, of those who registered and confirmed before only Ironwolf is missing now. This last confirmation is just making sure we still have players up for it. Looks like we do. MaZuffeR wont be available before Janurary 2 though and since there was an imbalance between people in US and EU in my last post I thought of waiting for January 2 and hoping to get 2 more people in before then.

BUT, albeit without MaZuffeR, we can start even now (like this weekend ideally) and then our groups would be 2 of 5 players. First match would be one of these two groups (EU or US) playing with each other with the designated rules. I'll see about setting up the EU server by the weekend..

Anyway stay tuned.

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Joined: 2007-12-15
Any day except Saturday for

Any day except Saturday for me. Meh... Sorry.

libervisco's picture
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Joined: 2006-05-04
Oh well, we may have most

Oh well, we may have most on sundays. Otherwise week days might be fine (if it works for others).

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