Organizing Armagetron Advanced tournament
While we don't have many players signed up for Armagetron Advanced yet, we have been getting some new sign ups lately from the Armagetron community and it is possible we will have more. At least 10 players is necessary. I know this is a rather small number, but I believe even with 10 competitors we can make a small tournament.
So.. this thread is dedicated to discussing the rules and guidelines by which it is to be played and other organizational details related to Armagetron Advanced tournament.
I will say of all the games here I have the least personal experience with this one, so I will greatly rely on the community and your feedback in making the final decisions.
So, these are the available modes as mentioned by epsy in the AA forums:
Last man standing - "Everyone is put into an arena, tries to kill each other...none respawns and once there's only 1 player remaining, the server starts a new round."
Fortress - "2 teams are trying to conquer an enemy zone by staying in it."
Capture The Flag - "As (in) other games, except flag and base are on different positions, and you should go back into your base to respawn teammate."
Sumo - Like fortress, but not in teams
Thanks epsy for posting it there!
So that's where we start, which mode is preferred?
Reading on the AA forums thread, sumo so far seems to be getting most votes because it is the simplest to organize and also newbie-friendly in terms of coordination. From what I understand, sumo is basically a "Free For All" style game, like classic DM in FPS games. What counts is how many times any of the enemy players are cornered and destroyed. Correct me if I'm wrong of course.