Once we have set a basic framework of qualifications and final tournaments (on each game slot), what's left to do is "simply" schedule the matches.
We would have a certain order of how matches should go, so that much is not an issue. However WHEN do these matches happen is something that requires all players involved in a match to be available, connected to the server and ready. Ideally the timing will be when all are available to play, but despite this "deal" no-shows could still happen.
The question is, how to deal with them.
And one obvious answer is, they simply lose a match. What if a no-show is a player that is a part of a team though? Cancel the match or have the team blamed and suffer the consequences of a no-show by playing with one-man down?
I guess that may be a fair thing to do, without racking up minds too much coming up with complex solutions...
What do you people think?