For the sake of clarity I'm opening this thread for discussing the planning issues regarding our upcoming tournament. This includes various stages and the way I see it right now these would go as follows (but please let me know if you think I'm missing something or that we should be doing something differently).
- 1. Setting the deadline for voting and sign ups after which we have the final vote and final number of players.
- 2. Based on the vote and preferences expressed by the signed up players we choose the official game list.
- 3. Based on who wants to play which game and when (availability) we asign players to game slots and time slots when they will be played (one player can play multiple games, of course)
- 4. This is really simultaneous to the third stage - posting installation instructions / helping players get their engines.. er. games running.
- 5. Before actually running the games, setting up the brackets, for each game there is a bracket and then there is a general bracket for all games and all players. We'll have winners of each games. Winner of the tournament will be the one who wins most game brackets. (This is open to debate.)
- 6. Final preparations: choosing maps to play, testing servers. We can also do a test run of the game before the actual official match.
- 7. Engage! Now that everything is planned and set up we meet up at designated times and match up our skills.
Now, the step number 7 is not something done at once. Times will probably be spread out in a span of anything from a week to a few weeks depending on the amount of players in general and per game and their availability.
This is all open for debate of course, hence this thread. Feel free to make suggestions.
The first thing to decide on is the deadline for the voting and sign ups. Perhaps we shouldn't wait more than a week anymore? I'm slightly worried about people cooling off about this thing so, I feel we shouldn't stall too long.